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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Thoughts on Solo Changes - Page 3 - Guild Wars Forums - GW Guru
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Old Apr 20, 2007, 06:53 PM // 18:53   #41
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Originally Posted by Orbberius
So happy that it was finally implemented. I think they could increase the loot drops from everywhere a bit, now they don't have to worry about solo-ers.

And my opinion is that if you ever sat down and solo-farmed, you're almost certainly not a "casual" player, so this doesn't really hurt casual players. In fact, by bringing a more balanced distribution of wealth, I would say it helps casual players.

edit: Oh, if you're leaving guildwars forever, please give me all your moneys
what's the point of your post here ? if you've got thing like that to say, just go on the other topic

there's too much money and ectos in the game, with no real money sink (buying high end weapons isn't a money sink, wealth only goes from one rich person to another)

so there will be no "balance" in the distribution of wealth, poor people won't have any chance to compete with those who have stacks of ectos in stock anymore

rich people, who exploited pve to get millions until now (chests, solo farm, high end trade...) will remain rich unless you empty their inventory

soon, we'll see many guys like you complaining because everything is too expensive

and, please don't try to be sarcastic, you're pathetic

Quote:
Originally Posted by MSecorsky
I can't find anything bad about this.
and can you find anything good ?

Last edited by Bug John; Apr 20, 2007 at 07:09 PM // 19:09..
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Old Apr 20, 2007, 06:54 PM // 18:54   #42
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So basically... now, when I'm out questing with a full party of heroes/henches I'm on equal footing when it comes to getting drops as a solo-farmer?

I can't find anything bad about this.
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Old Apr 20, 2007, 06:55 PM // 18:55   #43
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Wow, great post Captain Robo! I agree with a lot of your points, but wanted to comment on a few things:

Quote:
Originally Posted by Captain Robo

In Factions, you needed to find a way to kill a boss' mob, and finally the boss itself in order to reap his green... but in Nightfall, all you need to do is create a counter build to the boss, use henchmen allies, clear the boss' mob, and send the henchmen away. There's no skill to this type of farming; no finesse, and it still gets you the same results as legitimately soloing a mob.

Suddenly, pretty much everyone had become able to solo-farm.
If that's true, then it does much to explain the update. I mean, if you're effectively using a 8 man team, but soloing the boss drop, then that's not fair. If anything, this update will mean you might as well bring those 8 heros/henchies with you anyway.


Quote:
Originally Posted by Captain Robo
Guild Wars is an extremely unfriendly game to new players. The campaign system that Anet has launched is not only expensive for people to buy, but exhaustingly time consuming in order to catch up to the current state of the game. If you want to play competitively, you stand no chance whatsoever of getting into the game now. For high-end PvP, you either needed to have started before or around Factions, or have ungodly amounts of free time in order to have the necessary skills unlocked and game completion needed to play a wide variety of builds. With thousands of skills, a very expensive economy which has no room for non-perfect items, it is quite likely that a player new to the game will become overwhelmed with the amount of catch-up they have to play, and ultimately quit.
Yes, this update is not meant to encourage new players. But frankly, neither is GW:EN.


Quote:
Originally Posted by Captain Robo
But the bottom line is, if you're upset by this update, Anet is not going to listen if you swear, whine, and complain with such immaturity. If you want changes made, petition Anet in a formal, orderly fashion. Raging about it on a forum isn't going to get you, or your movement, anywhere.
QFT.
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Old Apr 20, 2007, 06:58 PM // 18:58   #44
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Quote:
Originally Posted by MSecorsky
So basically... now, when I'm out questing with a full party of heroes/henches I'm on equal footing when it comes to getting drops as a solo-farmer?

I can't find anything bad about this.
Not bad for you apparently but kind of sucks for the person who has taken the time and effort (and money if necessary for weapons, runes, armor, skills) to come up with or perfect a solo build.
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Old Apr 20, 2007, 07:02 PM // 19:02   #45
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Originally Posted by rista blodorn
Not bad for you apparently but kind of sucks for the person who has taken the time and effort (and money if necessary for weapons, runes, armor, skills) to come up with or perfect a solo build.
And those builds are still perfectly fine. Nobody nerfed any builds. Stick to the topic at hand.

Whats your point?

Oh profit...thats right.

Cash rules everything around me. Get the money. Dollar dollar bill yo?
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Old Apr 20, 2007, 07:03 PM // 19:03   #46
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Quote:
Originally Posted by rista blodorn
Not bad for you apparently but kind of sucks for the person who has taken the time and effort (and money if necessary for weapons, runes, armor, skills) to come up with or perfect a solo build.
Why does this "suck" for anyone? Can they still not play with their perfected solo build? It doesn't make sense to farm for gold or money... none of it's real. Just bytes of data.


Seems Lyra is quicker on the draw than I am.
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Old Apr 20, 2007, 07:03 PM // 19:03   #47
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Quote:
Originally Posted by rista blodorn
Not bad for you apparently but kind of sucks for the person who has taken the time and effort (and money if necessary for weapons, runes, armor, skills) to come up with or perfect a solo build.
I suspect you have more than made up for the money you spent. If not... well, online games change, and that's an inherent risk of buying items: their value may change.

Dedicated players will find new ways to make money. If antyhing, this will just result in new areas and techniques to "solo" farm with heros.
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Old Apr 20, 2007, 07:09 PM // 19:09   #48
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a theory to get past the 8 man thing.... y not get a GW mate or even better another one of your charaters if you have another account, give him full hero's and sme with u go out then park them at the start of map..... or if u are with pug get them to leave... or duo with them

this should work on the basis that you are the only one in radar so you should get all the drops....... but have they screwed that over as well?

if so B/p :P
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Old Apr 20, 2007, 07:18 PM // 19:18   #49
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Parking heroes doesn´t work and leting them die doesn´t, too.
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Old Apr 20, 2007, 07:27 PM // 19:27   #50
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another LAME attempt by anet to take down farming.... you know what this is going to do?
make more GW gold selling website...
why?
[example] joe makes 100k in hour prior to update, update takes place, joe makes 3-5k/hr, joe finds a website that sells 100k for 5.99 ( a mere minimum wager per hour) now what do you think joes gona do? [/example]
sigh GW is getting stupider and stupider... i think the devs celebrated 4/20 lil bit too earlier


well as far as i see it.. the only ONLY reason gw has majority (cerca 85%) of its players is because of its free online play....anet need to pray and hope another company doesnt do the same thing and come out w/ a free online game..

Last edited by lilnate22; Apr 20, 2007 at 07:32 PM // 19:32..
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Old Apr 20, 2007, 07:34 PM // 19:34   #51
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my consern is for new players.

I've taken 2 guildies through ascension and into Droks, whereby they want to buy max armour (understandably) however, neither has been able to afford it playing the game through straight. This is buying armour all the way to enable competative play as you go.

If you don't think 7.5K + mats is a lot for armour, then you're clearly not as casual as you think you are. Add the max damage weapon and offhand for another 10K and you have the 'basics' sans grind. Only it's doubtful you'll have 17.5K + mats for those grind free basics. Off to grind drops for collectors it is then.

Guildwars is an increasingly hostile environment, for new and casual players. I've already had a guildie who was thinking he might get 15K armour for his necro decide it's not worth continuing with GW at all due to the increasing difficuilty for him to get into teams cause he doesn't have the skill sets he needs to fit into people perception of a functioning character.
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Old Apr 20, 2007, 07:46 PM // 19:46   #52
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Quote:
Originally Posted by Raxxman
my consern is for new players.

I've taken 2 guildies through ascension and into Droks, whereby they want to buy max armour (understandably) however, neither has been able to afford it playing the game through straight. This is buying armour all the way to enable competative play as you go.

If you don't think 7.5K + mats is a lot for armour, then you're clearly not as casual as you think you are. Add the max damage weapon and offhand for another 10K and you have the 'basics' sans grind. Only it's doubtful you'll have 17.5K + mats for those grind free basics. Off to grind drops for collectors it is then.
Did they play through all the missions and primary quests?

My experience in Factions is that assasin had 5k by the time she got off Shing Jea. I figure that prophecies would give you bigger loot since its much longer.
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Old Apr 20, 2007, 07:46 PM // 19:46   #53
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Default New Causual Gamer

Background: I have been playing GW since January. I have beaten NF and Proph with my monk. I don't have time to play any other characters. I don't have much gold, no leet items, no $15K armor.

I don’t care if Anet nerfs solo builds. I have only been solo farming for 2 weeks. I solo only because I have to, and I don’t even own 15K armor or any uber rare skin weapons. I wish the nerf was to make things more affordable.

Glass is half empty or half full approach:
Anet can approach this two ways: 1) Nerf solo farming to level playing field for normal players 2) Make it easier for everyone else to get drops

I vote to make it easier for everyone else.

Armor (GW lacks serious character customization during creation; all we have is armor and weapons)
Lower the price of armor
Increase drop rate of rare crafting materials
Stop dye drops
Significantly lower prices of dyes at merchant

Weapons
Increase drop rate of perfect weapons (I don’t care about rare skins)
Lower merchant prices for runes and inscriptions

Gold
Increase the drop rate; or
Increase merch buy price of items

PS – Don’t make me PUG! I could start a thread with 30 reasons why I don’t want Anet to force me to PUG.

Last edited by makumba; Apr 20, 2007 at 07:49 PM // 19:49..
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Old Apr 20, 2007, 07:52 PM // 19:52   #54
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Quote:
Originally Posted by lyra_song
And those builds are still perfectly fine. Nobody nerfed any builds. Stick to the topic at hand.

Whats your point?

Oh profit...thats right.

Cash rules everything around me. Get the money. Dollar dollar bill yo?
I am sticking to the topic at hand...perhaps you should save the snide remarks and try comprehending the issue. Those builds are perfectly fine but also completely pointless. Why would anyone use a small team or solo build if they are going to have a complete team with them?

Also for many small team/solo farmers it isn't the cash that's the primary motive it's a nice benefit and acknowledgment of the fact that your skill and build actually work.

This is another example of how ANET fanbois consider everything the company does is great. If it does not affect you great but how about you stop attacking other players for their legitimate unhappiness with this MAJOR nerf. Thanks for the trolling.
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Old Apr 20, 2007, 07:58 PM // 19:58   #55
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Quote:
Originally Posted by MSecorsky
Why does this "suck" for anyone? Can they still not play with their perfected solo build? It doesn't make sense to farm for gold or money... none of it's real. Just bytes of data.


Seems Lyra is quicker on the draw than I am.
Sure they can...and get 1/8ths of the loot that they used to get..so yes from a skill standpoint they can do it to say that they can, from a reward standpoint completely useless.

"Just bytes of data." You can take that argument and apply it to any aspect of any video game...so not sure where you are going with this. I guess the logical extent of this would then be it's "just bytes of data" so why do you play at all? I don't see any point of having that conversation with you, that's an individual decision and you don't have any right or reason to question my motivations for playing nor I yours.
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Old Apr 20, 2007, 07:59 PM // 19:59   #56
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you're really funny when you say things like "solo builds are still viable, if you don't do it for money"

what would you farm for ? why would you spend hours doing the same run again and again if it's not for the reward you'll get in the end ?

of course, you may like to kill high level monsters by yourself, i do, but it's not a reason to do it 20 times in a row

of course we farm for money, to afford that fow armor, that tormented shield or anything we want

you're so egoistic, you don't want to farm, so you're happy when anerf nerfs
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Old Apr 20, 2007, 08:31 PM // 20:31   #57
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Quote:
Originally Posted by Arduinna
Well, I guess my thread complies to the "oh noes my idea is so uber and i want everyone to see it" in your vision then.

So I'll just post my idea here:

After reading about nerfing solo-farming, lots of complaining and suggestions, I got it all figured out. No need for Anet to revert anything about the drops. Us people will still be able to solo-farm. How you may ask? I will explain this shortly. I favor farming the UW for ecto, so this tutorial will focus on this.

Here we go:

-Buy 7 more accounts (pref. Prophecies, the cheapest of the 3)

-Make a new character, on each new account, and rush them through Pre-Searing

-Fire up your main account, as well as the 7 other accounts
(this can be done by launching multiple copies of GW on one PC, or just buy 7 more laptops and install GW on those)

-When in Ascalon, use your main character to run them to ToA and Augury Rock, and get them ascended

-Form a party with your main (farming) character as leader, and the 7 other characters from your account in ToA

-Enter UW, and proceed killing as you normally would

-Any drop will be reserved for either you, or one of your 7 other characters

-If a drop is reserved for you, pick it up

-If a drop is reserved for any of your other 7 characters (which likely already have died), just wait 10 minutes untill the drop won't be reserved for anyone, and pick it up.

-Sell ecto for 35k each

Happy Farming!
I'll bet some of the bot users/gold-selling-ebayers will use exactly this technique.
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Old Apr 20, 2007, 09:18 PM // 21:18   #58
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Quote:
Originally Posted by Bug John
you're really funny when you say things like "solo builds are still viable, if you don't do it for money"

what would you farm for ? why would you spend hours doing the same run again and again if it's not for the reward you'll get in the end ?

of course, you may like to kill high level monsters by yourself, i do, but it's not a reason to do it 20 times in a row

of course we farm for money, to afford that fow armor, that tormented shield or anything we want

you're so egoistic, you don't want to farm, so you're happy when anerf nerfs
I dunno about you...but i farm for gold. i farm for ecto.

But i also have a lot of patience. I dont care if my fow will take months. Its my goal and im gonna get to it.

-----------------

I dont see changes like this as game breaking as some people act like it is.

It's annoying. But in the end of the day, im very very confident Anet will do something to shut the masses up.


------------------

In my post. I mention the players who farm for fun.

Among this player archtype is a very very special player type.

I call this the World Domination Player

The world domination player is about exactly that. Domination.

While farming is a side effect of some of the builds they create, gaining gold is not their primary goal.

These players create solo and small-team builds designed to do what some people would call impossible. They are the ones with the creativity, patience and know-how to come up with this stuff. They do this for fun.

These builds are often difficult and took a LONG LONG time to develop and test. These builds are often designed to demolish an area, or a monster-type.

The farmers pick up and copy these builds and use them make lots of money, but its the domination players who created them in the first place.

Last edited by lyra_song; Apr 20, 2007 at 09:24 PM // 21:24..
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Old Apr 20, 2007, 09:27 PM // 21:27   #59
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Quote:
Originally Posted by lyra_song
I dunno about you...but i farm for gold. i farm for ecto.

But i also have a lot of patience. I dont care if my fow will take months. Its my goal and im gonna get to it.

-----------------

I dont see changes like this as game breaking as some people act like it is.

It's annoying. But in the end of the day, im very very confident Anet will do something to shut the masses up.


------------------

In my post. I mention the players who farm for fun.

Among this player archtype is a very very special player type.

I call this the World Domination Player

The world domination player is about exactly that. Domination.

While farming is a side effect of some of the builds they create, gaining gold is not their primary goal.

These players create solo and small-team builds designed to do what some people would call impossible. They are the ones with the creativity, patience and know-how to come up with this stuff. They do this for fun.

These builds are often difficult and took a LONG LONG time to develop and test. These builds are often designed to demolish an area, or a monster-type.

The farmers pick up and copy these builds and use them make lots of money, but its the domination players who created them in the first place
.
Link to where you found this information pls.
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Old Apr 20, 2007, 10:21 PM // 22:21   #60
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Anyone know how the drop system acts if you bring a full party (say of henchies), but leave everyone except yourself near an isolated position while you go and farm?

in the past, if a player/henchie/hero was too far from the battle, they don't get their share of drops, and the drops all go to those who are actually participating in the battle.

so if you "solo" by dumping your party members in a location far from battle, do you get their share of drops? or do some invisible henchies take them as if you were actually soloing?
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